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- on exitFrame
- set ParLa to the frame
- set Y to 0
- repeat with x = 6 to 8
- if rollOver(x) then
- set Y to x
- end if
- set the visible of sprite x to 0
- end repeat
- case Y of
- 0:
- nothing()
- 6:
- set the visible of sprite Y to 1
- 7:
- set the visible of sprite Y to 1
- 8:
- set the visible of sprite Y to 1
- end case
- go(ParLa)
- end
-